"And die the gladiators did. In a vast marble Colosseum, the people of Rome, patrician and commoner, flocked to see gladiators mangled beneath the hoofs and wheels of horses and chariots, slaughtered by half-starved wild beasts, and butchered by well-armed and armored professionals. With the Empire in decline, death and torture became the only spectacles that satisfied the decadent Romans’ longing. The Emperor Trajan gave one set of games that lasted 122 days; at its end, 11,000 people and 10,000 animals had been killed. The people of Rome loved it—and they wanted more."*
Gladiator is a third-person melee-combat modification centered around the gladiator battles in ancient Rome and will strive to recreate that visceral feeling. There are many aspects of this mod that differentiate this from a normal hack and slash fight-fest:
Several gladiator classes are avaible from the classical Retiarius (net-trident gladiator) to unique classes (one per server) like Spartacus! Each class comes with a different weapon loadout and skills. Class selection is also determined by a player's notoriety : the more popular you are with the crowd, the more classes will be unlocked.
If you have a gladiator that has a shield, you can block melee and ranged attacks with your shield. This is real blocking with the shield itself (hitboxes are assigned directly to the shield), so it is very realistic.
Differents strikes can be attempted with the strike toggle key. This effectively allows for 4 different “attacks” for every weapon and allows for greater strategy in combat.
This effectively handles how much you can swing your weapon before you become too tired. This adds a new dimension to melee combat since the combatant will have to plan out when to strike, instead of blindly striking out at everyone.
When a player reaches a low health, he will kneel down from exhaustion and bleeding. In this state, his opponent has a chance to perform a special “killing blow” move (decapitation, strike, etc), to please the crowd. The flashier the move, the more notoriety he will receive from the crowd.
This is a special move that is available if the player's opponent is down on his knees (mercy). For now, decapitation is available, more moves are to come.
The flashier the gladiator kills his opponent, the more notoriety he gets. With notoriety, he will have access to better weapons and equipment. The crowd will also respond differently with these gladiators (throwing petals when he enters the arena, cheering him on, etc).
The crowd entity pays attention to certain battles and reacts accordingly. For example, if you strike multiple blows on your opponent, the crowd will start cheering. If your opponent is at mercy, the crowd will either chant "Kill, kill!" or "Live, live!" depending on how the battle went.
Gladius, trident and net, crossbow, axe, spear, and many other different melee weapons will be available. Each weapon has a speed, reach, stamina cost, and damage rating.
Gameplay Modes: Various gameplay modes will be avaible: team based battles, free-for-all, beast matches (beasts will be periodically released into the battle), paired-match (the gladiators are chained two-by-two). These will have full spectator and HLTV support.